People have been asking for diablo 2 hd/remaster since the first. Are all that is truly needed - aside from the HD textures themselves and 1080 obviously. I don't need high res, and the mod Path of Diablo is solving alot of.
10:03 PMPosted by as said above, the game isn't any better, you can see stuff but doesn't help, and you can't go on battle.net. It is better though, in several ways. You don't need to use a 4:3 aspect ratio anymore. So you gain a ton of real-estate, especially with character / inventory windows open.
Nor does it it compromise your ability to even play the game ( windowed especially ), by having a forced 'stretching' of the game render to fit it to your aspect ratio / size. You're using a higher resolution, so you're essentially 'shrinking' the pixels, which creates an artificial AA effect. On top of that, your environmental, vegetation, and landscape effects become more clear, giving you better overall visual quality and aesthetic. Being able to see more on the screen at once, and at a farther range is going to be a plus.
It makes many builds play differently, being able to react sooner and/or set up mobs with more accuracy ( like laying traps ). ( If you could use it online, it would make it so builds like bowzon couldn't just outrange you or hide behind the short click range on important movement skills ( hello sins. But that's a different discussion ) 4. Having more resolution options means you can actually customize your experience based on your needs.
Run multiple instances of the game at once? Now you can easily have them all in windows without it being 'too small to see' or using up hardly any of your screen space. Want to be able to utilize an actual 'windowed fullscreen' effect for multitasking ( or computer issues )? Now you're covered. It lets you rely less ( or have your view obstructed ) on the 'minimap' by having more space to work with. This functions in the same manner as mentioned above, where some players just play with their inventory open at all times.
It definitely makes interactions in town more fluid and less irritating, being able to see, click, and interact with everything without having to constantly open and close UI elements all the time. It makes the game 'age well', considering its age. Playing the game on its 800x600 ( or you poor souls still using vanilla for some reason 640x480 ) is just painful a lot of the time now, considering being so accustomed to much higher resolutions for the last 15 years. Some people get immediately ( or shortly ) put off by how the game just 'looks'; having a high resolution helps alleviate ( or stave it off ) that from happening. Everything mechanically works just fine ( or better ) with a higher resolution; the game should have never been capped at such a low resolution for its day and age ( 1024x768, 1240x720, and the like, were actually common resolutions by then ) 7+. The only argument to be made for having the default resolutions is 'hitting mobs at range, because they don't aggro so quickly'.which is entirely moot because you can do the same thing already by just 'force shooting' off screen.which is absolutely common practice.
Having a higher screen space just makes the action less clunky ( and more enjoyable ), without actually changing how the game plays. This is not a case of 'less is more' or that having more options hinders the original design of the game. Having a low resolution on D2 was always a performance choice, not a balance choice, because the game did chug along during those days.even with a good computer. Mass particle effect 'lag' was super common.
Are you ready for a brand new Sacred 2 experience?Presenting a new mod for Sacred 2 CM 1.60:Diablo 2 FallenLatest update as of October 16, 2018!Download the latest release:Download D2 Music PackThe fonts needed for the interface are located in the pak/fonts directory of the mod. Right click each font and click 'Install' to install them on your system.Diablo 2 Fallen is on! Epic.What will be the installation requerments?Just CM Patch 1.50. It will use the Generic Mod Enabler as always.
![Diablo Diablo](http://i.imgur.com/AxcvUji.jpg)
Wardust's Texture Mod will be recommended but optional. Item Mod 1.2a hotfix should be installed beforehand it to get the restored item models but again, not neccessary. The surface.txt fix will be included anyway.
The mod won't be compatible with much of anything else because so many game files are touched by D2F. But it will include difficulty adjustments comparable to the Survival Mod so there shouldn't be much that players would be wanting to have installed alongside it anyway. The music I'll make a separate download since it will have a large file size.
Flix, this is insane, I love it! Mouth's stuck open staring at the work here, lush, vivid, RELEVANT.Bravo friend!gogoThank you. When I was looking through spells.txt for the Wiki pages and later when working on Enhanced Spells, I saw a lot of unused potential. Eventually I thought, 'There's enough stuff here to make a whole separate set of Combat Arts.' I think of Diablo 2 as the father of the modern action RPG that will know and love today.
It was the start of my addiction. Its iron-clad reputation alone ensured that Diablo 3 was a bestseller despite some.questionable design choices. And now it passed its 14th anniversary this year. I thought if there was any game worthy of being recreated, it would be this classic game. Natalie 'Seraphim'DukePat 'Inquisitor' Duke - www.patduke.com/They are accepting online requests,I thinkFor High Elf and Shadow Warrior(both have fb accounts) while Temple Guardian only seem to have linked.in account and no personal websites.If you decide to add new voices with new actors,I would like to pay a portion tooMy plan is to use voice clips from the Diablo games actually. I've already done the character intros that way. As for the in-game bits, there probably won't be enough to cover all the things that are said.
I'll figure something out. Will you use existing models or modified models? I mean dark skinned dragon mage can look like paladin.What about others?You're forgetting one very important thing, and that is the armor. If this were a game like Diablo 2, Baldur's Gate, Titan Quest or most any other game, where the same armor is adapted for any character that wears it, I would do that. The problem with swapping the character models though is that the class's armor wouldn't fit anymore. I would have to go through thousands of pieces of Seraphim armor and meticulously edit them all to fit the Dragon Mage's model.
Or else I could throw away all the Seraphim armor and have the Druid and Paladin wearing all the same things. Or else make 10+ entirely new sets of armor from scratch, which would take years.So swapping is out. Small alterations to the character models and armor are possible though. However, I'm mostly making the visual transition by editing textures.
Natalie 'Seraphim'DukePat 'Inquisitor' Duke - www.patduke.com/They are accepting online requests,I thinkFor High Elf and Shadow Warrior(both have fb accounts) while Temple Guardian only seem to have linked.in account and no personal websites.If you decide to add new voices with new actors,I would like to pay a portion tooMy plan is to use voice clips from the Diablo games actually. I've already done the character intros that way. As for the in-game bits, there probably won't be enough to cover all the things that are said. I'll figure something out.We can all send you personal audition soundbytes if you need pending on what kinda voices you needgogo.